Hrett wrote:I dont mind that there are differences between the two tank types. In fact, I think its cool. I think CCP is on the right track with ASB (but small nerf mentioned below). They need to tweak the armor ones though.
So keeping with the theme of shield = light/skirmish and armor = heavy/endurance, make changes something like:
1. Decrease cap usage of RAH and increase the amount/speed at which it shifts. I like the idea behind this module, but it's too slow and cap hungry to be of much use now. There is no reason to use it over a second EANM right now, and little to use it over a third. These changes will make armor tanks stronger the longer the fight goes. Endurance.
2. Change the armor rig penalties to something else. Sig radius would be ok. This is just a giant penalty to Gallente ships.
3. Keep it so armor still needs to rely on a separate cap booster module. But significantly reduce the amount of cap they use (like half). This makes armor more cap friendly to allow for longer endurance, easier use of neuts, more resistance to neuts, and helps with the fact that traditional armor races use blasters and lasers. Endurance.
4. Increase the length of time armor mods can over heat or have higher module hit points, or reduce the amount of heat damage they cause. Endurance.
5. Reduce the fitting requirements slightly (allows for fitting of additional reps/cap boosters/larger weapons/plates). Heavy.
6. Increase the rep amounts or speed slightly - not on par with ASBs - but more than now. OR, increase the amount of benefit you get from overheating, and allow them to overheat for longer. I can see the need for double rep setups - having to fit triple reps is kinda silly though. Heavy/Endurance.
So, the above changes would make armor ships be a bit hardier, more resistant to neuting/better able to use neuts, fit heavier weapons and have longer 'staying power' with increased overheating ability. It also makes sense because the traditional armor races use the two most cap hungry weapons.
7. For shield - I like ASB, but the dual oversized setups are kinda crazy. So to reduce (but not eliminate) those options - increase the fitting requirements of ASB slightly so you REALLY have to gimp your fit (smaller weapons, less nos/neut or more fitting mods) to fit 2 of them. I think that would go a long way to balance the dual oversize fits we are seeing. If you want to make something crazy with an obscene tank - you still can - but good luck fitting weapons to keep you in your normal 'DPS class'. Would reduce their abilities to fit full-size nos/nets too - again keeping with the reduced endurance but skirmish mentality.
I dunno - just some ideas. I like the differences between tank styles - but they need to be balanced now.
Shield would continue to be the quick strike race but still have a good active tank option. Armor would be the heavies with longer staying power.
I am just glad CCP has commented on the issue finally. Sounds like they are working on it. Go go CCP.
Edit: autocorrect sucks.